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Xcom Terror From The Deep Wiki

Launched in 1995 as a sequel to the originalUFO: Enemy Unknown(also known asX-COM: UFO Defense),X-COM: Terror from the Deeptook players into an even more terrifying fight against alien invaders. This time, the battlefield shifted from the skies to the oceans. With new mechanics, complex enemy types, and a chilling atmosphere, this entry in the franchise left a deep impression on strategy game fans. Exploring a detailed overview of the game’s structure, mechanics, lore, and enemies is crucial for understanding why it has earned a cult following over the years.

Overview of X-COM: Terror from the Deep

Aquatic Alien Invasion

X-COM: Terror from the Deepis set in the year 2040, after the defeat of the original alien invasion. Humanity believes it has triumphed, but a new threat emerges from the depths of Earth’s oceans. Ancient alien forces buried beneath the sea are now awakening and threatening global security once again. Players take control of X-COM, a specialized military organization formed to counter this second wave of alien terror, this time in aquatic environments as well as coastal cities.

Turn-Based Tactical Gameplay

The gameplay remains deeply rooted in the turn-based tactics formula. Players command squads of soldiers in missions that involve alien hunts, artifact recovery, and base defense. The strategic layer includes research, manufacturing, funding management, and base construction. While much of the core mechanics are similar to its predecessor,Terror from the Deepis often considered more challenging due to tougher enemies and complex level design.

Main Features and Mechanics

Underwater Combat Maps

The most notable change inTerror from the Deepis the underwater setting. Most combat missions take place on the ocean floor or within submerged alien facilities. Underwater missions limit some weapon types and influence movement mechanics. Soldiers need specialized gear to survive and operate in deep-sea environments, which adds a layer of strategic planning before each mission.

Base Building and Management

Players can establish multiple underwater bases around the world. Each base can be equipped with laboratories, workshops, sonar arrays (the underwater equivalent of radar), and defenses. Proper base placement is essential for detecting enemy activity and intercepting alien vessels. As alien activity increases, expanding the network of bases becomes vital to protect the globe.

Research and Development

Like other games in the series, research plays a crucial role in progression. Players must recover alien technology and corpses during missions to unlock new weapons, armor, and vehicles. Research trees are extensive, and progress can feel slow compared to other entries. However, the payoff includes powerful sonic weapons and advanced subs that make late-game missions more manageable.

Notable Units and Enemies

Human Soldiers and Equipment

  • Basic Diver: Equipped with standard underwater rifles and armor, vulnerable to alien fire.
  • Aqua Jet Armor: Mid-game suit that offers better protection and increased mobility.
  • Mag-Ion Armor: High-end powered armor with enhanced durability and strength, ideal for tough missions.

Alien Threats

The alien forces inTerror from the Deepare even more horrifying than those in the original game. Their appearance, sound design, and abilities create an atmosphere of fear and uncertainty.

  • Lobstermen: Heavily armored aliens that can absorb extreme amounts of damage. Conventional weapons are nearly useless against them.
  • Tentaculats: Floating jellyfish-like enemies that can instantly kill and zombify soldiers with their melee attack. One of the most feared units in the game.
  • Deep Ones: Hybrids of alien and human DNA, serving as scouts and support units. They also provide key research insights when captured alive.
  • Triscenes: Large, dinosaur-like aliens equipped with ranged weapons. Dangerous due to their size and high health pool.

Vehicles and Submersibles

Sub Combat Units

To engage alien subs and explore the deep sea, players use craft known as Subs or Triton Transports. These vessels replace the Skyrangers and Interceptors from the original game. The most common submersible craft include:

  • Triton: Primary transport sub for delivering soldiers to missions. Offers decent capacity but minimal defense.
  • Barracuda: Fast and agile interceptor sub for downing alien vessels.
  • Leviathan: The ultimate late-game transport craft with high capacity and armor, allowing safe transport deep into enemy territory.

Weaponry and Loadouts

Weapon options inTerror from the Deepinclude harpoon rifles, gas cannons, and eventually sonic weapons that are effective underwater. Managing ammunition and choosing weapons based on mission type is vital for survival. Explosive weapons like ptopic disturbance grenades also help flush out enemies hiding behind cover.

Mission Types and Objectives

Sub Crash Recovery

These missions involve exploring and recovering alien technology from a downed alien sub. Players must eliminate all enemy presence and recover artifacts while minimizing losses. These are common early- and mid-game missions.

Alien Base Assault

After detecting an alien base, players can launch an assault. These missions are long, dangerous, and typically have multiple levels. Securing alien bases provides valuable resources and halts their regional influence.

Base Defense

Aliens may attack player bases. These missions are triggered by enemy detection and test the layout and defensive setup of your base. Soldiers must defend critical facilities and prevent total loss of the base.

Artifact Site Missions

Set in ancient underwater ruins or temples, these missions delve deeper into the alien origins. They’re often long, multi-stage missions filled with powerful enemies and important storyline revelations.

Difficulty and Strategy Tips

Managing Panic and Funding

Keeping countries safe and happy is essential for monthly funding. Failure to protect regions leads to countries pulling their support. Strategic base placement and timely interception of alien subs can help mitigate panic buildup.

Soldier Development

Veteran soldiers are irreplaceable. Keep them alive by using scouts to spot enemies and snipers or heavy units to deal damage from a distance. Training new recruits continuously ensures you’re not left with rookies in critical moments.

Tech Prioritization

Focus early research on sonic weapons and improved armor. These upgrades dramatically increase your soldiers’ survival chances against mid- and late-game enemies. Capture live aliens when possible to unlock vital research branches.

Legacy and Impact

X-COM: Terror from the Deepis remembered for its atmospheric horror, tough enemies, and increased complexity. Though criticized for being extremely difficult and having reused mechanics from its predecessor, the game still stands as a unique entry in the X-COM series. Its setting, tone, and enemy design remain some of the most memorable in the franchise. Even today, strategy fans return to this title for its deep tactical gameplay and nostalgic value.

With its strong legacy and influence on later titles, including spiritual callbacks inXCOM 2and fan-made mods,Terror from the Deepremains a foundational part of the turn-based strategy genre. For those diving into its depths, a blend of patience, planning, and courage will be your best allies in the fight beneath the waves.